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- Alone In The Dark solve
-
- For starters, the house has 5 floors, you start from the attic, next below is
- 2nd floor, then 1st floor, ground floor, and finally cellar. I won't say
- anything about the books since you don't really need them, but you can gather
- quite a story from them. And you can't read the "De Vermiis Mysteriis" anywhere
- else, except on the pentagram in the secret room in the library.
-
- Attic
-
- Run to cabinet and push it in front of the window. Push chest on trapdoor. Open
- chest, take rifle. Take lamp from desk. Open cabinet, take rug. For readings,
- search piano's side and the bookshelf. Exit to 2nd floor.
-
- 2nd floor
-
- Search shelf for oil for the lamp, take bow.
- 1st door left, search desk for key, open chest with key, take sabre.
- 1st door right, close door after you to get rid of one zombie. Go to 2nd room.
- (Don't use hallway, the floor just collapses).
- 2nd room right, take vase, throw vase, get key. (Shoot the furball with rifle)
- Use key on cabinet, take 2 mirrors.
- 2nd room left, open cabinet, take 1st aid kit, open kit, take bottle & drink.
- Drop kit & empty bottle.
- Top of stairs, put mirrors on statues, exit down to 1st floor.
-
- 1st floor
-
- Go right and carefully open cabinet and take bullets. Take matches and record-
- player without disturbing the ghost on the chair.
-
- Ground floor
-
- Go left to the two doors, open right door to statue.
- Search statue for three arrows, avoid spiders & exit from where you came.
- Return to 1st floor.
-
- 1st floor (revisited)
-
- Go left across hallway, open 2nd door in corridor to bathroom. Run in, take jug,
- run out.
- Open 3rd door, recharge lamp with oil, use matches to light lamp. Take statue,
- search drawer for bullets.
- Open 4th door of winding corridor, put rug on painting of a man with axe.
- Shoot at the painting on the opposite side of hall from the covered painting
- with bow and arrows.
- Go to the door beside the indian picture at the end of the hall. Go in, take
- fake book, push grandfather's clock to get key. Return to long hall, exit at
- the middle to dark library. Light lamp and put in on the floor. Avoid monster
- and go left, you'll notice an obvious hidden door on the book-shelf. Put fake
- book in shelf on the right and get in. Take talisman and daggers from the shelf.
- Use the curved blade on the librarian (the purple blob walking thru shelves).
- Return to lamp, take lamp and exit via the closed doors. Back at hallway.
- Throw statue at armor. Take sword. Go to ground floor.
-
- Ground floor (again)
-
- Go to kitchen to the right. Get key from closet, soup from fireplace, more oil
- from other closet. Search coals for shoebox, open shoebox, get gun, drop box.
- Fill jug from water-barrel. (Shoot zombie sometime.) Exit from other door.
- Go in to dining room with zombies. Go to end of table, put soup on table.
- Don't go to hallway, exit from 3rd door.
- Take lighter from smoking table, use filled jug on cigars. Use key on locked
- door. Get in Jeremy's study, search shelves for a record. Go back to hallway.
- DON'T OPEN THE FRONT DOOR! Go fight with pirate on the third door (use sword).
- Open ballroom doors with key from pirate, use record with recordplayer (Dance
- Of The Dead). Avoid dancers and get the key on the fireplace.
- Go back to Jeremy's study, and put the sabre beside the other sabre & shield.
- Go down the stairs to the cellar.
- <This solve was leeched from : Adventure BBS +31-3486-5048>
-
- Cellar
-
- Run across bridge, avoid the worm. Fight the furball, and try to get behind the
- worm so you'll get to the room with water. Get across room (if you fall in water
- your matches and shotgun bullets will get wet, but you'll still have your
- lighter and pistol. Shoot the spider, get to pillar room, and shoot bird.
- Jump on pillars to get to the other side. Go in tunnels 'til you find a cave
- with wooden bridges. Get to other side and use key on chest. Take jewel.
- Push big stone aside. Exit from passage. Nevermind the locked door, go to dark
- maze (use lamp). On the other side of maze is a door. Use jewel on door to open
- it. Now you are in a room with a fireballs-spewing tree (and watermonsters).
- Get to altar beside tree, take hook. Put talisman on altar, throw lighted lamp
- at tree. (Get the hell out!). Use hook on side door to get out. Return to dark
- maze (it's lit now), and use hook on the nearest door on the right. Get back
- to tunnels with worm and try to find an exit to winecellar. Rats should be gone
- now and you can exit throgh the front door.
-
- WHEW, I played this through with the french version, and got the
- english version 2 hours after finishing the game. I used my savegames
- to read the books and then I wrote this (from memory, sorry if I missed
- something vital.) - ╓╥╖ε┼∩╚ guru
-